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Dungeon23 - Day 17

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 S17: The House of Monsters This small private residence is the home of the retired soldier, Drabus Folrin IV. The son of soldiers, he spent his entire life serving in the army of the king. After one campaign in the Great Northern Mountains, he discovered a secret that revealed a more insidious threat to his home. As he learned more about this threat he discovered that the house he now lives in sits above the entrance to where this horrible evil dwells. He purchased the house and moved in an attempt to safeguard the city by himself. Drabus’s accommodations are spartan, as he tries to leave as much open ground for him to fight the creatures that crawl out from the underground to threaten the city. He maintains a small cot and uses the fireplace to make himself meals. Otherwise the building is nearly completely empty, but burn marks and blood stains cover the floors, a testament to Drabus’s skill and commitment to his watch. Drabus is getting on in years though and worries he will n...

Dungeon23 - Day 16

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  S16: Guard Tower - Top floor The Roof of the Guard Tower is a fairly drab and pragmatic place. Looming high over the District, the guards stationed at the tower top have a commanding view of the neighborhood, the city, and even the sea Four large ballistae are mounted to the crenellations along the perimeter, one in each cardinal direction. They have a 120 degree firing arc, side-to-side and vertically as well, enabling them to shoot down at invaders or up at threats from above. Also located on the tower roof is a small shelter where messenger pigeons are kept. These pigeons are backups in case those in the cities central keep should be lost, and they have generally grown fairly fat and lazy. Lately, since the tenure of the new guard chef Tevan (See S15), birds that get too obese often end up as dinner in the mess one night. Guard initiates are then sent out to by new birds from the merchants in the city. The entire city up to this time:  

Dungeon23 - Day 15

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S15: Guard Tower - Second floor The second floor of the guard Tower contains the general bunk house for the guards on active duty, where they can take a rest on breaks during their shifts. New recruits are required to live in the Tower for three (3) months before being allowed to find or return to lodging elsewhere in the city. The second floor also contains a mess area. A rudimentary kitchen is constructed around the hearth and a few tables are present for the guards to eat their meals. The mess is run by greenhorn named Tevan. She is inexperienced as a guard but is an impeccable chef. Word has started to get out about her cooking and meal time is busier than its ever been in the mess. The third area of the second floor is a rudimentary armory. The Quartermaster is a positively ancient man named Wellesley Figgis. Wellesley has weathered it all, the Siege of the Remora, the dragon Ancalaxia, and the Rising Tide, and has gained the reputation for being unkillable. It could be due in par...

Dungeon23 - Day 14

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  S14: Guard Tower - Ground floor The seat of local law enforcement, this round tower is seen as either a bastion of order, or a reminder of oppression and inequity, depending on one's perspective. What is true in any case is that the tower is not only a defensive fortification to protect the city, but is also a barracks for the local guard detachment. This tower is under the command of a jovial individual named Relex Tiberus. They have been in command for the past 7 years and while they are known for having a great sense of humor, they are also known for their intensity. Many guards do their best to avoid Relex’s bad side. The ground floor is a mix of rooms. The front room near the door contains desks and tables for guards to interact with locals who come in with complaints or reporting crimes. The back of the tower contains cells for holding criminals and other prisoners. The cells currently have two occupants. A man named Yelush who hails from a far away city and was arrested b...

Dungeon23 - Day 13

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  S13: Borden's Folly Borden's Folly is the name of the trading cog currently docked inthe boat house. Owned and captained by one Filbus Borden, it was named in jest as Filbus won the ship in a game of dice in the seaport city of Rillin, but was unaware of it's age, or maintenance needs. He has since poured a small fortune into fixing it, but has nearly made back the expense trading fine silks up and down the coast. Though this sometimes makes him a target of pirates, he has successfully talked his way out of having his ship commandeered, just his cargo stolen. The ship itself is a mix of aged and new timbers. Filbus stays in a small cabin in the aft castle. The ships hold is small, this the reason Filbus trades in high values products. The ships first mate and 3 deck hands sleep in two separate cabins located off of the cargo hold. Unbeknownst to Filbus, the first mate Dreena Zentus has smuggled a powerful magical artifact aboard, hidden in one of the crates of silk. Sh...

Dungeon23 - Day 12

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 S12: Boat House A large boathouse sits atop the sea wall that marks the transition from the end of the city and the start of the Bay of Telfiras. The boathouse is large enough for two midsize sloops or trading cogs to dock, receive repairs, and load or unload goods. Currently only a single trading cog is docked here, the Borden's Folly. This vessel is an aging cog captained and owned by Filbus Borden (See S13 for more details). The rest of the boathouse is an organized mess of crates, barrels, ropes, anchors, and other equipment necessary for sailing. During the day the boathouse is a hive of activity with dockworkers, sailors, and porters running to and fro. At night is a deserted and calm place, except for when a local gang of wererats known as The Biters uses it as temporary crash pad for the night. Passersby on the streets have reported an incessant squeaking, at an unreasonable volume, coming from inside on rare nights.

Dungeon23 - Day 11

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S11. Manor House - Library The upstairs library contains wall-to-wall book shelves over flowing with old volumes and tomes. The books cover all manner of subjects from the seemingly mundane 100 Uses for Swim Bladders to historical texts like The Seventh Siege of Stormhold . The book shelf along the eastern wall contains a secret. A small book, located on the very bottom shelf titled The Many Eccentricities of Cornelius Cramblepot , is actually a switch that causes the book shelf to swing open revealing a smaller, secret library. All of the books here are rare and valuable tomes. Among them is a text titled The Bones of our City  and The Temple of the Elements . Offset above the first floor: The entire city to date: